missile_01 (39K)         
Hellion    
Small blast but very deadly.
Minimum Rank:  General (#1)
Blast Radius:  20 ft (6 m)
Speed:  90 seconds
Accuracy:  80%
Health Damage:  75%
Points Damage:  40
Cost:  50 points
missile_01 (39K)         
Bulldog - North    
Huge North half-circle blast. Attack moving targets. Go South to avoid. One target.
Minimum Rank:  General (#1)
Blast Radius:  50,000 ft (15,240 m)
Speed:  120 seconds
Accuracy:  35%
Health Damage:  25%
Points Damage:  20
Cost:  50 points
missile_01 (39K)         
Recoil    
Attacks you and your target. Deadly.
Minimum Rank:  Commander (#2)
Blast Radius:  140 ft (43 m)
Speed:  60 seconds
Accuracy:  70%
Health Damage:  50%
Points Damage:  50
Cost:  90 points
missile_01 (39K)         
Yokozuna    
Very fast but not accurate.
Minimum Rank:  Bombadier (#3)
Blast Radius:  100 ft (30 m)
Speed:  30 seconds
Accuracy:  50%
Health Damage:  20%
Points Damage:  30
Cost:  150 points
missile_01 (39K)         
Sky Mine    
Wide blast but not accurate.
Minimum Rank:  Bombadier (#3)
Blast Radius:  200 ft (61 m)
Speed:  60 seconds
Accuracy:  65%
Health Damage:  40%
Points Damage:  40
Cost:  50 points
missile_01 (39K)         
Gut Shot    
Very precise, easy to evade, get them in the next room.
Minimum Rank:  Bombadier (#3)
Blast Radius:  10 ft (3 m)
Speed:  45 seconds
Accuracy:  90%
Health Damage:  55%
Points Damage:  40
Cost:  100 points
missile_01 (39K)         
Corporate Raider    
Fast but small blast.
Minimum Rank:  Captain (#4)
Blast Radius:  30 ft (9 m)
Speed:  30 seconds
Accuracy:  70%
Health Damage:  50%
Points Damage:  40
Cost:  125 points
missile_01 (39K)         
Ballista    
Slow but deadly.
Minimum Rank:  Lieutenant (#5)
Blast Radius:  100 ft (30 m)
Speed:  180 seconds
Accuracy:  80%
Health Damage:  75%
Points Damage:  40
Cost:  70 points
missile_01 (39K)         
Nuke-ular    
Slow but very accurate.
Minimum Rank:  Sargeant (#6)
Blast Radius:  80 ft (24 m)
Speed:  120 seconds
Accuracy:  95%
Health Damage:  20%
Points Damage:  40
Cost:  80 points
missile_01 (39K)         
Double Trouble    
Slow but very deadly.
Minimum Rank:  Sargeant (#6)
Blast Radius:  80 ft (24 m)
Speed:  120 seconds
Accuracy:  70%
Health Damage:  70%
Points Damage:  40
Cost:  30 points
missile_01 (39K)         
Piercer    
Super precise, easy to evade, get the guy right next to you.
Minimum Rank:  Major (#7)
Blast Radius:  5 ft (2 m)
Speed:  90 seconds
Accuracy:  90%
Health Damage:  25%
Points Damage:  40
Cost:  50 points
missile_01 (39K)         
Big Bertha    
Wide blast and slow.
Minimum Rank:  Major (#7)
Blast Radius:  400 ft (122 m)
Speed:  180 seconds
Accuracy:  70%
Health Damage:  20%
Points Damage:  40
Cost:  50 points
missile_01 (39K)         
Barracuda    
Very accurate and tiny blast.
Minimum Rank:  Major (#7)
Blast Radius:  10 ft (3 m)
Speed:  120 seconds
Accuracy:  95%
Health Damage:  20%
Points Damage:  20
Cost:  30 points
missile_01 (39K)         
Zippy    
Fast and small blast.
Minimum Rank:  Corporal (#8)
Blast Radius:  30 ft (9 m)
Speed:  30 seconds
Accuracy:  50%
Health Damage:  18%
Points Damage:  40
Cost:  30 points
missile_01 (39K)         
The Perforator    
Super accurate, small blast. Expensive.
Minimum Rank:  Corporal (#8)
Blast Radius:  30 ft (9 m)
Speed:  120 seconds
Accuracy:  95%
Health Damage:  15%
Points Damage:  40
Cost:  50 points
missile_01 (39K)         
The Interrupter    
Very accurate but not deadly.
Minimum Rank:  Corporal (#8)
Blast Radius:  100 ft (30 m)
Speed:  45 seconds
Accuracy:  95%
Health Damage:  18%
Points Damage:  40
Cost:  30 points
missile_01 (39K)         
Regenerator    
Gives you the same health it subtracts from the target.
Minimum Rank:  Corporal (#8)
Blast Radius:  70 ft (21 m)
Speed:  60 seconds
Accuracy:  70%
Health Damage:  20%
Points Damage:  20
Cost:  20 points
missile_01 (39K)         
Hemi Semi - West    
West half-circle blast. Wide blast. Go East to avoid. One target.
Minimum Rank:  Corporal (#8)
Blast Radius:  100 ft (30 m)
Speed:  30 seconds
Accuracy:  80%
Health Damage:  15%
Points Damage:  20
Cost:  100 points
missile_01 (39K)         
Hemi Semi - South    
South half-circle blast. Wide blast. Go North to avoid. One target.
Minimum Rank:  Corporal (#8)
Blast Radius:  100 ft (30 m)
Speed:  30 seconds
Accuracy:  80%
Health Damage:  15%
Points Damage:  20
Cost:  100 points
missile_01 (39K)         
Hemi Semi - North    
North half-circle blast. Wide blast. Go South to avoid. One target.
Minimum Rank:  Corporal (#8)
Blast Radius:  100 ft (30 m)
Speed:  30 seconds
Accuracy:  80%
Health Damage:  15%
Points Damage:  20
Cost:  100 points
missile_01 (39K)         
Hemi Semi - East    
East half-circle blast. Wide blast. Go West to avoid. One target.
Minimum Rank:  Corporal (#8)
Blast Radius:  100 ft (30 m)
Speed:  30 seconds
Accuracy:  80%
Health Damage:  15%
Points Damage:  20
Cost:  100 points
missile_01 (39K)         
Cluster Bomb    
Launches multiple missiles around the target.
Minimum Rank:  Grunt (#9)
Blast Radius:  40 ft (12 m)
Speed:  60 seconds
Accuracy:  80%
Health Damage:  90%
Points Damage:  40
Cost:  5 points
missile_01 (39K)         
Car Bomb - West    
Huge West half-circle blast. Attack moving targets. Go East to avoid. One target.
Minimum Rank:  Grunt (#9)
Blast Radius:  8,000 ft (2,438 m)
Speed:  60 seconds
Accuracy:  70%
Health Damage:  20%
Points Damage:  20
Cost:  500 points
missile_01 (39K)         
Car Bomb - South    
Huge South half-circle blast. Attack moving targets. Go North to avoid. One target.
Minimum Rank:  Grunt (#9)
Blast Radius:  8,000 ft (2,438 m)
Speed:  60 seconds
Accuracy:  70%
Health Damage:  20%
Points Damage:  20
Cost:  500 points
missile_01 (39K)         
Car Bomb - North    
Huge North half-circle blast. Attack moving targets. Go South to avoid. One target.
Minimum Rank:  Grunt (#9)
Blast Radius:  8,000 ft (2,438 m)
Speed:  60 seconds
Accuracy:  70%
Health Damage:  20%
Points Damage:  20
Cost:  500 points
missile_01 (39K)         
Car Bomb - East    
Huge East half-circle blast. Attack moving targets. Go West to avoid. One target.
Minimum Rank:  Grunt (#9)
Blast Radius:  8,000 ft (2,438 m)
Speed:  60 seconds
Accuracy:  70%
Health Damage:  20%
Points Damage:  20
Cost:  500 points
missile_01 (39K)         
Backlash    
This missile attacks you as well as the target.
Minimum Rank:  Grunt (#9)
Blast Radius:  70 ft (21 m)
Speed:  60 seconds
Accuracy:  80%
Health Damage:  12%
Points Damage:  40
Cost:  20 points
missile_01 (39K)         
Amplifier    
Damage higher farther from the center.
Minimum Rank:  Grunt (#9)
Blast Radius:  300 ft (91 m)
Speed:  80 seconds
Accuracy:  70%
Health Damage:  12%
Points Damage:  80
Cost:  20 points
missile_01 (39K)         
The O-bomb-a    
Deadly but not accurate.
Minimum Rank:  Cadet (#10)
Blast Radius:  50 ft (15 m)
Speed:  90 seconds
Accuracy:  45%
Health Damage:  75%
Points Damage:  50
Cost:  80 points
missile_01 (39K)         
Johnny Boom Bat    
Fast, pretty accurate, but not much damage.
Minimum Rank:  Cadet (#10)
Blast Radius:  100 ft (30 m)
Speed:  60 seconds
Accuracy:  70%
Health Damage:  18%
Points Damage:  20
Cost:  40 points
missile_01 (39K)         
A Poke in the Eye    
Very accurate, tiny blast.
Minimum Rank:  Cadet (#10)
Blast Radius:  5 ft (2 m)
Speed:  90 seconds
Accuracy:  90%
Health Damage:  18%
Points Damage:  40
Cost:  150 points
missile_01 (39K)         
Thunder Chunk    
Wide blast but not deadly.
Minimum Rank:  Cannon Fodder
Blast Radius:  200 ft (61 m)
Speed:  50 seconds
Accuracy:  70%
Health Damage:  12%
Points Damage:  80
Cost:  30 points
missile_01 (39K)         
Tempest    
Accurate but not deadly.
Minimum Rank:  Cannon Fodder
Blast Radius:  100 ft (30 m)
Speed:  90 seconds
Accuracy:  95%
Health Damage:  12%
Points Damage:  40
Cost:  20 points
missile_01 (39K)         
Slowpoke    
Slow, low damage, small blast but accurate.
Minimum Rank:  Cannon Fodder
Blast Radius:  50 ft (15 m)
Speed:  180 seconds
Accuracy:  85%
Health Damage:  40%
Points Damage:  40
Cost:  20 points
missile_01 (39K)         
Reverse Damage    
Damage higher farther from the center.
Minimum Rank:  Cannon Fodder
Blast Radius:  9,000 ft (2,743 m)
Speed:  60 seconds
Accuracy:  75%
Health Damage:  18%
Points Damage:  25
Cost:  30 points
missile_01 (39K)         
Penetrator    
Not accurate but a little deadly, cheap.
Minimum Rank:  Cannon Fodder
Blast Radius:  40 ft (12 m)
Speed:  90 seconds
Accuracy:  35%
Health Damage:  25%
Points Damage:  20
Cost:  20 points
missile_01 (39K)         
Chicken Little    
Wide blast but not very accurate.
Minimum Rank:  Cannon Fodder
Blast Radius:  200 ft (61 m)
Speed:  90 seconds
Accuracy:  45%
Health Damage:  25%
Points Damage:  20
Cost:  20 points
missile_01 (39K)         
Buzzard    
Damage is the same regardless of the distance.
Minimum Rank:  Cannon Fodder
Blast Radius:  150 ft (46 m)
Speed:  90 seconds
Accuracy:  70%
Health Damage:  20%
Points Damage:  30
Cost:  120 points