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Hellion
Small blast but very deadly.
Minimum Rank: General (#1)
Blast Radius: 20 ft (6 m)
Speed: 90 seconds
Accuracy: 80%
Health Damage: 75%
Points Damage: 40
Cost: 50 points
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Bulldog - North
Huge North half-circle blast. Attack moving targets. Go South to avoid. One target.
Minimum Rank: General (#1)
Blast Radius: 50,000 ft (15,240 m)
Speed: 120 seconds
Accuracy: 35%
Health Damage: 25%
Points Damage: 20
Cost: 50 points
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Recoil
Attacks you and your target. Deadly.
Minimum Rank: Commander (#2)
Blast Radius: 140 ft (43 m)
Speed: 60 seconds
Accuracy: 70%
Health Damage: 50%
Points Damage: 50
Cost: 90 points
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Yokozuna
Very fast but not accurate.
Minimum Rank: Bombadier (#3)
Blast Radius: 100 ft (30 m)
Speed: 30 seconds
Accuracy: 50%
Health Damage: 20%
Points Damage: 30
Cost: 150 points
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Sky Mine
Wide blast but not accurate.
Minimum Rank: Bombadier (#3)
Blast Radius: 200 ft (61 m)
Speed: 60 seconds
Accuracy: 65%
Health Damage: 40%
Points Damage: 40
Cost: 50 points
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Gut Shot
Very precise, easy to evade, get them in the next room.
Minimum Rank: Bombadier (#3)
Blast Radius: 10 ft (3 m)
Speed: 45 seconds
Accuracy: 90%
Health Damage: 55%
Points Damage: 40
Cost: 100 points
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Corporate Raider
Fast but small blast.
Minimum Rank: Captain (#4)
Blast Radius: 30 ft (9 m)
Speed: 30 seconds
Accuracy: 70%
Health Damage: 50%
Points Damage: 40
Cost: 125 points
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Ballista
Slow but deadly.
Minimum Rank: Lieutenant (#5)
Blast Radius: 100 ft (30 m)
Speed: 180 seconds
Accuracy: 80%
Health Damage: 75%
Points Damage: 40
Cost: 70 points
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Nuke-ular
Slow but very accurate.
Minimum Rank: Sargeant (#6)
Blast Radius: 80 ft (24 m)
Speed: 120 seconds
Accuracy: 95%
Health Damage: 20%
Points Damage: 40
Cost: 80 points
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Double Trouble
Slow but very deadly.
Minimum Rank: Sargeant (#6)
Blast Radius: 80 ft (24 m)
Speed: 120 seconds
Accuracy: 70%
Health Damage: 70%
Points Damage: 40
Cost: 30 points
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Piercer
Super precise, easy to evade, get the guy right next to you.
Minimum Rank: Major (#7)
Blast Radius: 5 ft (2 m)
Speed: 90 seconds
Accuracy: 90%
Health Damage: 25%
Points Damage: 40
Cost: 50 points
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Big Bertha
Wide blast and slow.
Minimum Rank: Major (#7)
Blast Radius: 400 ft (122 m)
Speed: 180 seconds
Accuracy: 70%
Health Damage: 20%
Points Damage: 40
Cost: 50 points
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Barracuda
Very accurate and tiny blast.
Minimum Rank: Major (#7)
Blast Radius: 10 ft (3 m)
Speed: 120 seconds
Accuracy: 95%
Health Damage: 20%
Points Damage: 20
Cost: 30 points
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Zippy
Fast and small blast.
Minimum Rank: Corporal (#8)
Blast Radius: 30 ft (9 m)
Speed: 30 seconds
Accuracy: 50%
Health Damage: 18%
Points Damage: 40
Cost: 30 points
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The Perforator
Super accurate, small blast. Expensive.
Minimum Rank: Corporal (#8)
Blast Radius: 30 ft (9 m)
Speed: 120 seconds
Accuracy: 95%
Health Damage: 15%
Points Damage: 40
Cost: 50 points
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The Interrupter
Very accurate but not deadly.
Minimum Rank: Corporal (#8)
Blast Radius: 100 ft (30 m)
Speed: 45 seconds
Accuracy: 95%
Health Damage: 18%
Points Damage: 40
Cost: 30 points
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Regenerator
Gives you the same health it subtracts from the target.
Minimum Rank: Corporal (#8)
Blast Radius: 70 ft (21 m)
Speed: 60 seconds
Accuracy: 70%
Health Damage: 20%
Points Damage: 20
Cost: 20 points
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Hemi Semi - West
West half-circle blast. Wide blast. Go East to avoid. One target.
Minimum Rank: Corporal (#8)
Blast Radius: 100 ft (30 m)
Speed: 30 seconds
Accuracy: 80%
Health Damage: 15%
Points Damage: 20
Cost: 100 points
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Hemi Semi - South
South half-circle blast. Wide blast. Go North to avoid. One target.
Minimum Rank: Corporal (#8)
Blast Radius: 100 ft (30 m)
Speed: 30 seconds
Accuracy: 80%
Health Damage: 15%
Points Damage: 20
Cost: 100 points
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Hemi Semi - North
North half-circle blast. Wide blast. Go South to avoid. One target.
Minimum Rank: Corporal (#8)
Blast Radius: 100 ft (30 m)
Speed: 30 seconds
Accuracy: 80%
Health Damage: 15%
Points Damage: 20
Cost: 100 points
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Hemi Semi - East
East half-circle blast. Wide blast. Go West to avoid. One target.
Minimum Rank: Corporal (#8)
Blast Radius: 100 ft (30 m)
Speed: 30 seconds
Accuracy: 80%
Health Damage: 15%
Points Damage: 20
Cost: 100 points
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Cluster Bomb
Launches multiple missiles around the target.
Minimum Rank: Grunt (#9)
Blast Radius: 40 ft (12 m)
Speed: 60 seconds
Accuracy: 80%
Health Damage: 90%
Points Damage: 40
Cost: 5 points
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Car Bomb - West
Huge West half-circle blast. Attack moving targets. Go East to avoid. One target.
Minimum Rank: Grunt (#9)
Blast Radius: 8,000 ft (2,438 m)
Speed: 60 seconds
Accuracy: 70%
Health Damage: 20%
Points Damage: 20
Cost: 500 points
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Car Bomb - South
Huge South half-circle blast. Attack moving targets. Go North to avoid. One target.
Minimum Rank: Grunt (#9)
Blast Radius: 8,000 ft (2,438 m)
Speed: 60 seconds
Accuracy: 70%
Health Damage: 20%
Points Damage: 20
Cost: 500 points
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Car Bomb - North
Huge North half-circle blast. Attack moving targets. Go South to avoid. One target.
Minimum Rank: Grunt (#9)
Blast Radius: 8,000 ft (2,438 m)
Speed: 60 seconds
Accuracy: 70%
Health Damage: 20%
Points Damage: 20
Cost: 500 points
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Car Bomb - East
Huge East half-circle blast. Attack moving targets. Go West to avoid. One target.
Minimum Rank: Grunt (#9)
Blast Radius: 8,000 ft (2,438 m)
Speed: 60 seconds
Accuracy: 70%
Health Damage: 20%
Points Damage: 20
Cost: 500 points
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Backlash
This missile attacks you as well as the target.
Minimum Rank: Grunt (#9)
Blast Radius: 70 ft (21 m)
Speed: 60 seconds
Accuracy: 80%
Health Damage: 12%
Points Damage: 40
Cost: 20 points
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Amplifier
Damage higher farther from the center.
Minimum Rank: Grunt (#9)
Blast Radius: 300 ft (91 m)
Speed: 80 seconds
Accuracy: 70%
Health Damage: 12%
Points Damage: 80
Cost: 20 points
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The O-bomb-a
Deadly but not accurate.
Minimum Rank: Cadet (#10)
Blast Radius: 50 ft (15 m)
Speed: 90 seconds
Accuracy: 45%
Health Damage: 75%
Points Damage: 50
Cost: 80 points
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Johnny Boom Bat
Fast, pretty accurate, but not much damage.
Minimum Rank: Cadet (#10)
Blast Radius: 100 ft (30 m)
Speed: 60 seconds
Accuracy: 70%
Health Damage: 18%
Points Damage: 20
Cost: 40 points
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A Poke in the Eye
Very accurate, tiny blast.
Minimum Rank: Cadet (#10)
Blast Radius: 5 ft (2 m)
Speed: 90 seconds
Accuracy: 90%
Health Damage: 18%
Points Damage: 40
Cost: 150 points
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Thunder Chunk
Wide blast but not deadly.
Minimum Rank: Cannon Fodder
Blast Radius: 200 ft (61 m)
Speed: 50 seconds
Accuracy: 70%
Health Damage: 12%
Points Damage: 80
Cost: 30 points
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Tempest
Accurate but not deadly.
Minimum Rank: Cannon Fodder
Blast Radius: 100 ft (30 m)
Speed: 90 seconds
Accuracy: 95%
Health Damage: 12%
Points Damage: 40
Cost: 20 points
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Slowpoke
Slow, low damage, small blast but accurate.
Minimum Rank: Cannon Fodder
Blast Radius: 50 ft (15 m)
Speed: 180 seconds
Accuracy: 85%
Health Damage: 40%
Points Damage: 40
Cost: 20 points
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Reverse Damage
Damage higher farther from the center.
Minimum Rank: Cannon Fodder
Blast Radius: 9,000 ft (2,743 m)
Speed: 60 seconds
Accuracy: 75%
Health Damage: 18%
Points Damage: 25
Cost: 30 points
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Penetrator
Not accurate but a little deadly, cheap.
Minimum Rank: Cannon Fodder
Blast Radius: 40 ft (12 m)
Speed: 90 seconds
Accuracy: 35%
Health Damage: 25%
Points Damage: 20
Cost: 20 points
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Chicken Little
Wide blast but not very accurate.
Minimum Rank: Cannon Fodder
Blast Radius: 200 ft (61 m)
Speed: 90 seconds
Accuracy: 45%
Health Damage: 25%
Points Damage: 20
Cost: 20 points
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Buzzard
Damage is the same regardless of the distance.
Minimum Rank: Cannon Fodder
Blast Radius: 150 ft (46 m)
Speed: 90 seconds
Accuracy: 70%
Health Damage: 20%
Points Damage: 30
Cost: 120 points
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